Easy, but not everyone known,
key function is EditorGUILayout.GetControlRect(); it return the “Next” rect that will be used from your inspector.
public static string MyEditorGUILayout(string input) { Rect rect = EditorGUILayout.GetControlRect(); return MyEditorGUI(rect, input); } public static string MyEditorGUI(Rect position, string input) { // draw your stuff with that "position". }