Shader "Custom/ViewPortTexture" { Properties { _Mask ("Culling Mask", 2D) = "black" {} _MaskLevel ("Mask Alpha", Range(0, 1)) = 0.5 } SubShader { Tags {"Queue" = "Background"} Blend SrcAlpha OneMinusSrcAlpha Lighting Off ZWrite On ZTest Always Alphatest LEqual [_MaskLevel] Pass { SetTexture [_Mask] {combine texture} } } }
一個用作 Camera Mask 的 Shader. 😀