Unity3D0 Unity3D : MovementController + IK aiming shooter. Canis 20140220 20140220 Just support IK aiming system, “Movement&# …
Unity3D0 Unity3D : 消珠遊戲的原型 Canis 20140129 20140129 消珠遊戲的原形. 珠盤大小 珠的種類 掉落速度 掉落加速度 加速時間 掉落方式 (亂數時間差掉落容許 …
Unity3D0 Movement Controller Canis 20140112 20140112 Just Append RigidController & RigidHelperfor e …
Unity3D0 Unity3D : Destroy all children object. Canis 20140108 20140108 using UnityEngine; using System.Collections; using …
Unity3D0 Movement Control + Rigid Body Canis 20140105 20140105 No more default CharactorController, (we will miss …
Unity3D0 ViewPortTexture Canis 20140103 20140103 Shader “Custom/ViewPortTexture” { Properties { _Ma …
Unity3D0 Movement Test Build. Canis 20131231 20131231 test build for movement & animator controller. …
Unity3D0 同時運行多個 Unity3D (Multi Unity3D editor) Canis 20131231 20131231 要雙開 Unity3D,於 Editor 中打開Edit > Pr …
Unity3D0 Unity3D – MonoDevelop 與 Git/GitHub 合用. Canis 20130703 20130817 當自己 Host Git server 的時候好像 MonoDevelop 也有使用 Git 的 v …
Unity3D0 兩種於 Unity3d C# 中進行 EventHandler 的編碼方式. Canis 20130626 20130817 example : 程式建構 MyEventPackage 為 Event 封包. MyObject …