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void | DrawOverlapGizmos (ref Collider[] colliderResult, int validArraySize, Color color=default(Color), Color hitColor=default(Color)) |
| Provide vizualize information (Gizmos) More...
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void | Reset () |
| Reset parameters More...
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string | ToString () |
| Provide vizualize information (Gizmos) More...
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◆ DrawOverlapGizmos()
void Kit.Physic.IOverlapStruct.DrawOverlapGizmos |
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ref Collider [] |
colliderResult, |
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int |
validArraySize, |
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Color |
color = default(Color) , |
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Color |
hitColor = default(Color) |
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) |
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◆ Reset()
void Kit.Physic.IRayStructBase.Reset |
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inherited |
◆ ToString()
string Kit.Physic.IRayStructBase.ToString |
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inherited |
◆ hitCount
int Kit.Physic.IOverlapStruct.hitCount |
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get |
hit count from last physics check.
◆ hitted
bool Kit.Physic.IRayStructBase.hitted |
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getinherited |
bool, True if last physics result are hit.
The documentation for this interface was generated from the following file: